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I first noticed the game about a year ago, when the initial demo was dropped. I didn’t get to play it myself back then, but I watched a lot of streams.
The second demo, which came out this summer, I got to try myself — and it was a blast. And now, finally, I’ve played the full release.

The game nails the atmosphere of a slow-burn apocalypse in a small, abstract post-Soviet town.
The disaster doesn’t hit you all at once, but creeps closer bit by bit. You’re holed up in your home, watching news on the TV, hoping it’ll all blow over and life will go back to normal. But it doesn’t. And day by day, the world outside your window gets crazier and crazier.

The guests you can let into your house are the game’s biggest highlight. They’re super diverse: some are funny and meme-worthy, others are familiar archetypes straight out of post-Soviet life, and a few are just plain creepy.
During the day, you can listen to their stories and easily grow attached to some of them. Which makes it all the more painful when you find out the next morning that your favorite character got eaten by a Visitor hiding among your guests. Or, even worse, turns out to be one of them — and you have to point your gun at them.

The game’s art style is simple but effective. No wonder people quickly started sharing fan-made fake screenshots on social media, showing the player peeking through the door’s peephole to talk to a new guest, swapping in their own characters or ones from other fandoms.

A bit disappointing, though, is how the game’s unique setting leaves most of its mysteries unanswered.
What happened to the Sun, which suddenly started burning any living being caught outside during the day? Or was it part of some government conspiracy?
Who are these Visitors? Where did they come from? What do they want? And why is The Pale Man so obsessed with the main character?
On the other hand, this lack of explanation adds a layer of mystery and intrigue, encouraging players to fill in the gaps themselves and share theories online. And that’s pretty cool in its own way.

The only serious downside for me is that the game undermines its own replayability, even though it’s built around it.
There are lots of guests, but only 14 in-game days (actually even less, since the first two and last two days barely count). So, you can’t possibly meet every guest in a single playthrough, and 10 different endings each require different approach. Sounds like the perfect setup for replaying the game over and over, right?
But the problem is that every new run forces you to slog through the first 2-3 days where nothing really happens. This gets old fast.
The first time it was bearable, but by the third playthrough, I didn’t have the patience to click through the same dialogues again. I just went to YouTube, watched the rest of endings there, and called it a day.
The save system doesn’t help either: you get one save at the start, plus maybe 2-3 more along the way if you’re lucky or paying attention. Sure, that adds weight to your choices, but for the average player, such restrictions are just unnecessary stress. Hardcore players who want an Iron Man mode could simply ignore the save system altogether.

Bottom line:
Definitely recommend giving it a try at least once 👍 Especially if you, like me, love horror games that rely on atmosphere rather than jump scares.